Ecofood



What we did

When we got the opportunity to digitalize and show the world the awesome process of Eco-Food Scandinavia’s integrated… farming(?) we rejoiced! It’s a really cool process of theirs and it was fun to visualize it. We directly improved their ability to explain their concept to clients and that makes it even more sweet to have this here. Check it out here!

How we did it

We made the entire viz in Unity3d. We had to make it as lightweight as possible and in the end it weighed in at ~1.9MB. All thanks to our dedication and passion for living (light-weight) content on the web!

'roids



What we did

What better game to remake with an own personal touch than an arcade classic? We basically just chose the first game that came into mind (Asteroids) and started making this game with plenty of own ideas and solutions baked in to the final product. There are missiles. There are lasers. There are plasma blasters. There’s the C.I.G (Concussive Impact Gun) and the Storm. Mines as well. And bombs! And there’s you and an endless armada of ‘roids. Get to it.

How we did it

We made the game using Unity3d. We mixed both UnityScript and C# in this project. A highscore function is written in PHP and implemented in a server back-end.

Tärning

  • Client:
  • Bo Larsson

  • Project specifics:
  • .Net 3.5
  • C#
  • ASP.NET
  • CSS
  • Ajax
  • Paypal

What we did

A client commissioned us to create a new kind of gambling site. Of course we said yes! It’s fun enough to create a good board game and even more fun to introduce web, internet, Paypal, Ajax updated game etc etc. We had a good time creating this one. It’s only intended for the Swedish market so it’s all in Swedish.

How we did it

The solution is entirely made in .NET 3.5. We used C#, CSS, HTML, ASP.NET and some Ajax to create the page. We enabled clients to pay with Paypal and receive money with Paypal. There’s some really neat back-end tech in there so if you’re Swedish or speak Swedish – register and play!

3d renderings

What we did

A 3d rendering of the Nokia 6220 phone

How we did it

First we did a 3d model of the phone. We then proceeded to render it and tried to catch that product "feel" one gets from viewing renders like this.